>>> Building on macppc-2 under games/zelda3-rom DIST = [games/zelda3-rom:zelda3.sfc] FULLPKGNAME = zelda3-rom-0.0 (Junk lock failure for macppc-2 at 1746513967.00793) Received IO (Junk lock obtained for macppc-2 at 1746513984.91) Woken up games/zelda3-rom Woken up games/zelda3-rom Woken up games/zelda3-rom Still tainted: host marked nojunk by cad/coil64 >>> Running junk in games/zelda3-rom at 1746513998.11 Can't run junk because of lock on cad/coil64 (Junk lock released for macppc-2 at 1746514016.01) Woken up devel/elftoolchain distfiles size=1048576 >>> Running build in games/zelda3-rom at 1746514017.40 ===> games/zelda3-rom ===> Building from scratch zelda3-rom-0.0 ===> Checking files for zelda3-rom-0.0 `/usr/ports/distfiles/zelda3.sfc' is up to date. >> (SHA256) all files: OK ===> Extracting for zelda3-rom-0.0 ln -sf /usr/ports/distfiles/zelda3.sfc /usr/obj/ports/zelda3-rom-0.0 ===> Patching for zelda3-rom-0.0 ===> Compiler link: clang -> /usr/bin/clang ===> Compiler link: clang++ -> /usr/bin/clang++ ===> Compiler link: cc -> /usr/bin/cc ===> Compiler link: c++ -> /usr/bin/c++ ===> Generating configure for zelda3-rom-0.0 ===> Configuring for zelda3-rom-0.0 >>> Running package in games/zelda3-rom at 1746514021.59 ===> games/zelda3-rom mktemp: cannot make temp dir /tmp/dep_cache.pxwB5hKiM: No space left on device *** Error 1 in games/zelda3-rom (/usr/ports/infrastructure/mk/bsd.port.mk:2733 '_internal-package': @case X${_DEPENDS_CACHE} in X) _DEPENDS...) *** Error 2 in games/zelda3-rom (/usr/ports/infrastructure/mk/bsd.port.mk:2712 'package': @lock=zelda3-rom-0.0; export _LOCKS_HELD=" zelda3...) ===> Exiting games/zelda3-rom with an error *** Error 1 in /usr/ports (infrastructure/mk/bsd.port.subdir.mk:144 'package': @: ${echo_msg:=echo}; : ${target:=package}; for i in ; do ...) >>> Ended at 1746514022.43 max_stuck=4.52/waiting-for-lock #441=30.14/junk=18.09/build=4.15/package=1.20 Error: job failed with 512 on macppc-2 at 1746514022